The other thing this game does very well is illustrate loneliness and isolation, and the damaging effects of it.Ĭapsule II reminds me very much of the game Presentable Liberty, both in thematic content but also aesthetic. This is one of the sleekest Twine games I've seen, from a visual standpoint, and it all comes together beautifully. There are a few things Paperblurt has done amazingly well. but something about it stuck with me, and I found myself thinking about it often afterward. The first time I played I honestly wasn't even sure how I felt about the game. There are a few places I struggled with the premise, and the writing style is a little uneven - sometimes serious, sometimes funny, sometimes apparently trying to be one or the other but not quite being either.
Play presentable liberty series#
You play as one of these "Sandmen," beginning with your awakening and following you in a series of vignettes through your life on the ship. Then after some time in which you can sit and play mini. Every time a new letter arrives the envelope model slides through a hole in the door and you read it. In order to keep the ship operational, one person is kept awake at all times, working in 8-year shifts. To anyone whos familiar with the game Presentable Liberty youll know that the game is very heavily story based and makes the player wait for letters from different people on the outside. The story takes place on a massive arkship transporting millions of cryogenically frozen people to a new world. I played it in IF Comp without having played the first, and it stands well on its own - although some of the plot may make quite a bit more sense in context of a series. Personally, I enjoyed it.Ĭapsule II is the second in the Sandman trilogy by Paperblurt. Whether you want to humor the game will depend largely on your taste, how much slack you're willing to give it. The normal prose could use some extra polish. Sometimes it's meant to be rough, filled with misspellings and such, but that's not what I mean. There are some very nice graphical elements in this game, especially when you consult the ship's database. The story also spans a few years, and sudden jump-cuts in time are effective at conveying how things continue to deteriorate. It's conversational and confessional, and despite the crazy environment, the protagonist usually has genuine reactions. There's real emotion at stake.Įverything comes down to the narrative tone with this game. The game is just filled with ridiculous situations like this, and it doesn't take them very seriously, but it also does take them seriously.
![play presentable liberty play presentable liberty](https://imageproxy.ifunny.co/resize:640x,quality:90x75/images/5a0fc7133f5afa9339f0beffa09a23ba8d6efc8b8820919c4f3a84cf08c73796_3.jpg)
At one moment that would be fraught with drama in most stories, you find yourself dressed as a clown. You play as a character in the totally improbable situation of being the only person awake to monitor a spaceship ark transporting the entire human race in cryosleep. I feel like this game shouldn't work, but it does.